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Mods scourge of war waterloo8/30/2023 ![]() ![]() ![]() Reactivated cavalry orders in courier menu. Added new battle statistics screen on 'end of battle' screen. Historical variant adjustments for WL10 and WL20 Improved AI stances when stationary and when at long range from the enemy. Enabled modder access to skills level and defensive ground bonus with three new AI functions: DBonusVal(), GetLevel() and GetPoints(). Added two new variables: #unitAItype, #onlyoffAItype. Fixed problem with additional column for French unit names in the scenario files created using 'dumpscen' or 'dumpoobscen'. Corrected 'friendcloseyds()' AI function. Three Moves Ahead 388: Scourge of War: Waterloo. Corrected GetOrders() AI function - brigade AI is now more under player control when using stances, stationary and far from the enemy. Rob, Rowan, and Troy 'As far back as I can remember, I always wanted to be a gangster' Goodfellow talk about Scourge of War: Waterloo. Waterloo is the first departure for the Take Command series in which we travel to a conflict outside of the American Civil War. Scourge of war waterloo scenario mods series# Scourge of War: Waterloo, Slitherine Ltd. and their Logos are all trademarks of Slitherine Ltd. All other marks and trademarks are the property of their respective owners. Scourge of war waterloo scenario mods series#ĭeveloped by NorbSoftDev & Slitherine Ltd. ![]()
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